In the Emperor mode, for instance, trades essentially become impossible due to unreasonable demands, and unjustified warmonger penalties are the norm. Switching to the Prince level, players and the AI are pretty much on equal footing, but it's at the higher tiers that Civilization 6's weaknesses appear. The conditions surrounding the gameplay simply get tougher and limit players' room for error.Īt the Settler level, the AI gets a minor debuff in combat while players get a +3 bonus, permitting easier victories - as is expected for the beginner mode. Civilization 6's AI isn't really different from its lowest Settler tier to the ultimate Deity difficulty. Discussions in the fan base point to dissatisfaction with the AI system's unrealistic choices, and plugging the glaring holes in Civilization 6's gameplay is essential to Civ 7's success. Civilization 6, like most strategy games on the market at the time, made life harder for players as they climbed the rungs of the difficulty ladder, but that might not be enough for Civilization 7.
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